106 cards found.

End Hostilities

Sorcery {3}{W}{W} (5)

Destroy all creatures and all permanents attached to creatures.
Her palm flared like the eye of a waking dragon. Then all was calm.



Color Identity: W,White
Printings:
Khans of Tarkir (Rare)

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Era of Innovation

Enchantment {1}{U} (2)

Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {e}{e} (two energy counters).
Pay {e}{e}{e}{e}{e}{e}, Sacrifice Era of Innovation: Draw three cards.



Color Identity: U,Blue
Printings:
Kaladesh (Uncommon)

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Fame

Sorcery {1}{R} (2)

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.



Color Identity: R,Red
The other side is:

Printings:
Mystery Booster (Uncommon)

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Genesis Ultimatum

Sorcery {G}{G}{U}{U}{U}{R}{R} (0)

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.



Color Identity: G,R,U,Green,Blue,Red
Printings:
Ikoria: Lair of Behemoths (Rare)
Ikoria: Lair of Behemoths (Rare)

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Ghitu Journeymage

Creature Human Wizard   3 / 2   {2}{R} (3)

When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
The Ghitu of Shiv are as fierce and uncompromising as their volcanic home.



Color Identity: R,Red
Printings:
Dominaria (Common)

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Graveblade Marauder

Creature Human Warrior   1 / 4   {2}{B} (3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.



Color Identity: B,Black
Printings:
Magic Origins (Rare)

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Gust Walker

Creature Human Wizard   2 / 2   {1}{W} (2)

You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Heir of Falkenrath

Creature Vampire   2 / 1   {1}{B} (2)

Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
Among vampires, there has long been the belief that the urge to feed must be balanced by the poise of nobility.



Color Identity: B,Black
The other side is:

Printings:
Shadows over Innistrad (Uncommon)

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Heir to the Night

Creature Vampire Berserker   3 / 2   (2)

Flying
The Falkenrath have relinquished all pretense at nobility, losing themselves completely to their all-consuming thirst.



Color Identity: B
The other side is:

Printings:
Shadows over Innistrad (Uncommon)

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Hieromancer's Cage

Enchantment {3}{W} (4)

When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
Law protects but also contains.



Color Identity: W,White
Printings:
Core Set 2019 (Uncommon)

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Hymn of the Wilds

Conspiracy (0)

(Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs {1} less to cast.
You can't cast instant or sorcery spells.
Many attempt to speak with nature. Selvala speaks less, and nature answers more.



Color Identity:
Printings:
Conspiracy: Take the Crown (Mythic)

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Ingenious Infiltrator

Creature Vedalken Ninja   2 / 3   {2}{U}{B} (0)

Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, draw a card.



Color Identity: B,U,Blue,Black
Printings:
Modern Horizons (Uncommon)

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Into the Story

Instant {5}{U}{U} (0)

This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.



Color Identity: U,Blue
Printings:
Throne of Eldraine (Uncommon)

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Irencrag Pyromancer

Creature Human Wizard   {2}{R} (0)

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.



Color Identity: R,Red
Printings:
Throne of Eldraine (Rare)
Throne of Eldraine (Rare)

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Isareth the Awakener

Legendary Creature Human Wizard   3 / 3   {1}{B}{B} (3)

Deathtouch
Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.



Color Identity: B,Black
Printings:
Core Set 2019 (Rare)

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Jadelight Ranger

Creature Merfolk Scout   2 / 1   {1}{G}{G} (3)

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)



Color Identity: G,Green

Kari Zev's Expertise

Sorcery {1}{R}{R} (3)

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with converted mana cost 2 or less from your hand without paying its mana cost.



Color Identity: R,Red
Printings:
Kaladesh Remastered (Rare)

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Kaya's Guile

Instant {1}{W}{B} (0)

Choose two —
• Each opponent sacrifices a creature.
• Exile all cards from each opponent's graveyard.
• Create a 1/1 white and black Spirit creature token with flying.
• You gain 4 life.
Entwine {3} (Choose all if you pay the entwine cost.)



Color Identity: B,W,White,Black
Printings:
Modern Horizons (Rare)

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Kinnan, Bonder Prodigy

Legendary Creature Human Druid   2 / 2   {G}{U} (0)

Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.



Color Identity: G,U,Green,Blue
Printings:
Ikoria: Lair of Behemoths (Mythic)
Ikoria: Lair of Behemoths (Mythic)

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Kor Entanglers

Creature Kor Soldier Ally   3 / 4   {4}{W} (5)

Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
"We came into this world together. We fight for this world together. We'll leave this world together."



Color Identity: W,White
Printings:
Battle for Zendikar (Uncommon)

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Bummer

106 cards found.